The follow-up to Sunless Sea, set in the vast High Wilderness. I worked on the AI for enemies, as well as some map design and narrative content design.
Image © Failbetter Games Ltd.
An expansion pack to Failbetter Games’ award-winning Sunless Sea. I worked on balancing the economy and rewards, and designed a trade system for the new areas in the expansion.
Image © Failbetter Games Ltd.
Failbetter Games’ flagship title, set in a darkly comic Victorian city after it was stolen beneath the earth by bats. During my time there, I worked as a Designer and Data Analyst, primarily focused on narrative content design and game economy balance
Image © Failbetter Games Ltd.
A board game for four players, made as part of a game jam with Mary Goodden and Petter Vilberg. Four politicians try to stop the country from falling apart while trying to fulfil their secret agendas. Things inevitably go wrong, but someone has to take the blame.
An Ink game made during a game jam at Failbetter with Samuel Partridge. Dig deep into the earth in search of wyrms, and enjoy some procedurally-generated Greek drinks along the way.
An unofficial fanwork set in the Fallen London universe made in the Twine engine. The Royal Mail is snowed under during the Christmas season; it’s up to you to help them out, in interactive fiction fashion.
A goofy interactive fiction game made in the Storynexus engine, set in a world revolving around the accumulation and distribution of rats. Vast, vast quantities of rats.
(N.B.: The Storynexus engine is no longer officially supported, and a number of issues have cropped up since the game’s original release.)